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Concept Art to Finished Asset

December 25th, 2008

Anyone who follows this blog will have seen a few of our highly polished concepts for characters in Overgrowth. I went all-out on these, detailing the grass or fur and backgrounds. Making them in full color. While I really enjoyed creating them, they are only a small part of the concept work that gets done. The main purpose of concept ...

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First Building in Overgrowth

December 12th, 2008

Aubrey was showing me some of the new assets he has been working on as of late. He has been making some awesome blocks, pillars, walls, roofs, and other architecture. He was showing me how they can be put together in a number of ways to make a house using Phillip's awesome map editor (post on that coming soon ...

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A couple of new weapons

December 4th, 2008

Aubrey passed me along a set of weapons to show you guys from Overgrowth. Here are the rapier and main gauche. The rapier is designed for piercing while the main gauche is used for parrying and disarming. As you can tell from the engravings, these are used by the cats. They're not really the kind of weapons you'd ...

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Desert tree

November 26th, 2008

Aubrey just created an amazing Joshua tree model! My plant rendering shaders are not good enough yet to do it justice, but I think this is a nice screenshot all the same.

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The Whale Man Stands Alone

October 31st, 2008

Whale men mostly live in the ocean... Mostly. Please Digg this as well! digg_url = 'http://cdn.wolfire.com/legacy/whaleman.jpg';

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Greed

October 23rd, 2008

Announcing a new race in Overgrowth: cats! Click for a larger version.

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Main theme song update

October 20th, 2008

Update from Mikko: Let me introduce you to the new version of Overgrowth theme music. Although I thought the first version of the theme song was quite good already, we thought it needed some updates. The new version has more powerful orchestration and it describes the nature of the game better this way I think. Instead of describing all the ...

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