Concept Art to Finished Asset
December 25th, 2008
Anyone who follows this blog will have seen a few of our highly polished concepts for characters in Overgrowth. I went all-out on these, detailing the grass or fur and backgrounds. Making them in full color. While I really enjoyed creating them, they are only a small part of the concept work that gets done. The main purpose of concept ...
First Building in Overgrowth
December 12th, 2008
Aubrey was showing me some of the new assets he has been working on as of late. He has been making some awesome blocks, pillars, walls, roofs, and other architecture. He was showing me how they can be put together in a number of ways to make a house using Phillip's awesome map editor (post on that coming soon ...
A couple of new weapons
December 4th, 2008
Aubrey passed me along a set of weapons to show you guys from Overgrowth. Here are the rapier and main gauche. The rapier is designed for piercing while the main gauche is used for parrying and disarming. As you can tell from the engravings, these are used by the cats. They're not really the kind of weapons you'd ...
Main theme song update
October 20th, 2008
Update from Mikko: Let me introduce you to the new version of Overgrowth theme music. Although I thought the first version of the theme song was quite good already, we thought it needed some updates. The new version has more powerful orchestration and it describes the nature of the game better this way I think. Instead of describing all the ...