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The Mindkill - Making the Music for Receiver

June 28th, 2012

This is a guest blog post from Anton Riehl, who is an incredible composer, and is responsible for the live flutes in the Overgrowth main theme and co-host of OG Weekly. Recently I had the opportunity to work with Wolfire again, this time for the 7dfps challenge to create a full first person shooter game in a week: Receiver. Working ...

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Receiver Art Asset Overview

June 22nd, 2012

If you follow this blog, you are probably aware that David and I attempted the 7DFPS challenge. There were only two rules: you needed to make a game, and you had to have fun. Surprisingly, "complete the game in 7 days" was not one of the official rules... which is good, because it ended up taking us 9 days! Here ...

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Announcing Receiver

June 18th, 2012

This week we participated in the 7 Day FPS challenge, and created a new game called Receiver. It is free for all Overgrowth preorderers (here), and anyone else can get it separately for $4.99. Here is a video showing some of the features we focused on: Be sure to watch it in HD! Aubrey also made a trailer, focusing ...

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David and Aubrey are streaming for 7DFPS

June 9th, 2012

David and Aubrey are joining the 7DFPS challenge! They will be streaming their work on an experimental FPS game, which will help get the creative juices for Overgrowth's gameplay flowing. Be sure to tune in! Watch live video from wolfiredavid on www.twitch.tv Watch live video from wolfireaubrey on www.twitch.tv Don't forget to follow David ...

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Announcing Overgrowth: Villages!

April 1st, 2012

After speaking with the experienced and successful developers at this year's GDC, we realized that we were making a lot of serious mistakes with the design and development of our game. With their advice in mind, we went back to the drawing board, and came up with a new plan that will allow us to reach a much broader ...

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Wolfire GDC 2012 Summary

March 12th, 2012

Last week, we demonstrated Overgrowth at the GDC 2012 expo! Since we are participating in their "Indie Open House" program, Gamespy set up a booth for us with three computers and three screens, which you can see here: We shared it with the other Indie Open House members: Interabang, Cryptic Sea, and Misfits Attic. If you're not familiar with ...

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Making the Music for the The Broadside Express

March 2nd, 2012

This is a guest blog post from Anton Riehl, who is an incredible composer, and is responsible for the live flutes in the Overgrowth main theme. Last weekend I teamed up with Wolfire games to be a part of the Humble Mojam Bundle, in which we had 60 hours to create a new game from scratch to raise money for ...

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