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Social Media Icons for Game Developers

June 27th, 2009

I'm working on a few parts of the Wolfire site and one thing that I've been wanting to do for a while is change our list of social networking sites from a laundry list of links to a more friendly group of icons. Sort of like how the amazing DanLab has his set up on the DanLab blog ...

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Wolfire schedules an interview with YOU!

June 20th, 2009

It's been our policy to leap on every interview opportunity that comes our way. We've already had a smattering of interviews (including a feature in Igromania magazine and a Developer Banter Podcast on ModDB). However, it dawned on us today that there's a major interview opportunity we haven't taken advantage of yet. We decided it's ...

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A Shout Out to Cletus Clay

June 16th, 2009

When I was at GDC this year, one of the IGF finalists that really caught my eye was a sidescrolling platformer brawler called Cletus Clay. The game is being developed by team Tuna and has you play the role of a friendly farmer who suddenly finds his land under attack by an alien invasion. What really blew me away was ...

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Is E3 Useful For Indie Developers?

June 9th, 2009

Most people see E3 as a tradeshow mainly good for creating a press frenzy for mainstream game companies and their upcoming products. However, while E3 doesn't seem super indie friendly at first glance, I would argue that it's definitely worth attending. Here's why: It's Affordable E3 tickets are free for gaming industry professionals, even those working ...

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Models at E3

June 5th, 2009

As some of you know I've been in LA this week hanging out at E3. Having, never attended E3 before, I wasn't sure what to expect. As you may have seen on the Overgrowth Facebook page, I started Tuesday morning by storming in through the front with bagpipes and a Wolfire cape. However, the E3 administrators soon determined ...

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A comparison of social networks

April 18th, 2009

Part of our strategy for getting the word out about Overgrowth revolves around various social networks. Pretty much the only way we grow is organically through word of mouth. This is why we take social networking sites very seriously, because we are able to grow without being dependent on (insert giant news site here) to randomly write an article on ...

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Does Overgrowth Need A Tagline?

April 17th, 2009

Sometimes we get a little spoiled because almost everyone that visits us on the blog, the forums, IRC and meebo already knows that Overgrowth is a ninja rabbit fighting game inheriting the spirit of David's original game Lugaru. However, we've come to realize, that when our media hits more mainstream channels, people don't really know what to ...

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