Facebook 500 = Alpha 1
November 2nd, 2008
Well, the 500th fan has joined the Overgrowth Facebook page! That is truly amazing and we are pretty much stunned. That is quite an army of Wolfire fans! It's crazy that about a week ago I was bothering my roommate to join to bump the fan number up from 5 people to 6 people. You guys are the best ...
The few, the loud, the...
October 30th, 2008
(Larger version) (Largest version) Wolfire is a tiny indie video game developer but we want to be known internationally! If you are fluent in another language, or have ideas on how to publicize us in return for a free copy of OG and/or a cool tshirt, check out the Wolfire Overt Ops!
Alpha Testing / Join our Facebook group!
October 24th, 2008
Hey guys. We recently made a Facebook page for Overgrowth with a bunch of new concept art, some videos, and music! Here's the deal: Once we get 500 fans on the page, ready or not, John is going to grab the latest build, call it Alpha 1, and we're going to start alpha testing in SPF!
Wolfire IRC Channel!
September 29th, 2008
Due to popular demand (ok, one person) we have set up a Wolfire IRC server. This is basically a chat room specifically for Wolfire stuff. Join us on #wolfire on the server irc.wolfire.com. If you already have an IRC client, just click this link: irc://irc.wolfire.com/wolfire. Otherwise, you will need to install an IRC client ...
Team Introduction: David
September 9th, 2008
Here is the last introduction: David himself (written by Jeff, his twin brother). David is too valuable to spend time writing his own bio, so I am writing it for him while he codes! David is the head programmer at Wolfire Games and the company really exists because of him. He is an amazing programmer, completely self-taught. The combination of ...
Team Introduction: Aubrey
September 8th, 2008
I started working with David about 3 years ago as a concept artist and 3D modeler for Lugaru 2. I am looking forward to continuing that work with the new Wolfire team. In the time I have been contracting with Wolfire I have also been working for other companies. Some of the bigger jobs were characters for the XBLA version ...