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Art Asset Overview #24

November 4th, 2011

Instead of working on more test levels for Overgrowth (which you can preorder here), I decided to work on trying to make a "real" level. While it may not appear in the final game, it uses a lot of the ideas I have been working out lately about structering a level to make playing through it more interesting. The other ...

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Art Asset Overview #23

October 26th, 2011

It has been awhile since I did a video, but I have been hard at work on Overgrowth (which you can preorder here), so I have a lot of different things to show off. A major part of the game that David and I have just started to turn our attention toward is the story and level design. Since these ...

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Art Asset Overview #22

September 22nd, 2011

This week I took a break from working on the cats for Overgrowth (which you can preorder here) to do some more multi-purpose models that should be useful for modding. I'm taking a few days this week to attend Fantastic Arcade in Austin, Texas this weekend, where I'm looking forward to meeting new indie developers, and checking out ...

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Art Asset Overview #21

September 14th, 2011

This week I worked on the cat model for Overgrowth (which you can preorder here), and also practiced my 2D art. I have to paint regularly if I want to be able to make decent artwork, so I've been trying out some new techniques. One of the artists I've been looking at for inspiration is Ilya Repin, because ...

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Art Asset Overview #20

August 26th, 2011

I have been really busy this week getting ready to go to Seattle for the Penny Arcade Expo, where I will be giving a talk about indie game art, but I still found some time to work on Overgrowth (which you can preorder here). I started working on the 3D cat models, and have been making good progress. However, characters ...

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Editing sound effects video

August 11th, 2011

For this video Tapio wanted to show off the editing that goes into a sound effect for Overgrowth (which you can preorder here). Tapio is hard at work making all sorts of new sound effects every week. I went back and was watching some older videos without the newer sounds-- the difference they make is really impressive! Check out the ...

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Art Asset Overview #19

August 8th, 2011

This update, I worked a bit more on the UI for Overgrowth (which you can preorder here). I made a mock-up of the level-select screen, and worked out some rabbit glyphs that may appear in a few places in the game. Although I've never been obsessed with lore in fantasy worlds, I think it would be cool to use ...

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