Art Asset Overview #10
April 1st, 2011
This week I created a new hex crete variant, and tried some new ideas for the art direction in Overgrowth (which you can preorder here). I also tried out some production ideas to speed up development so that I can finish all the assets on time. Be sure to watch it in HD! Working on the new material sounds got ...
Sound effects "Making of" teaser
March 26th, 2011
This is a guest post by Tapio Liukkonen, who records and designs most of the sounds for Overgrowth I would like to discuss the artistic side of making game audio. I'm not talking about music and voice acting, which are of course also important; I am speaking about sound effects. I have been recording and designing sound effects for ...
Art Asset Overview #9
March 25th, 2011
This week I show a lot of the less exciting work involved in art production for Overgrowth (which you can preorder here). I spent a long time listing all the assets we will need, and testing some production ideas for different kinds of assets (most of which didn't work out very well). I made the list because I finally ...
Markuss' Old China Art Asset Overview
March 17th, 2011
This is a guest art video by Markuss, providing an inside look at his incredible Old China mod. Be sure to watch it in HD! You should definitely check out his YouTube channel to see more of his exciting projects. Use the widget below to subscribe to Markuss' up and coming channel: And use this widget to subscribe for more ...
Art Asset Overview #8
March 13th, 2011
This week I show off a new weapon in the engine, along with the modeling steps it takes to get it there. I also did more work for the Snowblood Paladin in-game character. Be sure to watch it in HD! If you liked this video, be sure to subscribe below. Finding a good way to consolidate the different clothing meshes ...
Art Asset Overview #7
March 5th, 2011
This week I introduce a new faction of rabbits that will be appearing in Overgrowth (which you can preorder here), and add a few more pieces to the previous "hex" set of crete I was working on. Be sure to watch it in HD! If you liked this video, be sure to subscribe below. Sorry about skipping the video last ...
Art Asset Overview #6
February 19th, 2011
This week I demonstrate how an Overgrowth comic storyboard turns into a finished page, and show off some platforming-oriented monolith models for the game (which you can preorder here). Be sure to watch it in HD! If you liked this video, be sure to subscribe below. You can check out the new comic pages by clicking here: