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Overgrowth Weekly Q&A #4

December 29th, 2014

Here is the latest Overgrowth Weekly Q&A! If you would like your question to be answered, you can post in this thread in the Wolfire forum.

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Art Asset Overview #45

December 25th, 2014

I decided to go over some of the basic controls and techniques for putting together buildings in this video so that people will have a good basis for using these new modular assets. You may notice in the video that I'm using a modified version of David's old SSAO shader he made for fun. The reason I decided ...

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Overgrowth Weekly Q&A #3

December 15th, 2014

Here is the third Q&A with the Overgrowth Weekly show! I talk about some of my plans for the next alpha, and there's a cameo of my new dog, Laika. If you would like your question to be answered, you can post in this thread in the Wolfire forum.

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Overgrowth Weekly Q&A #2

December 1st, 2014

As I mentioned in the last alpha video, I am now appearing on the Overgrowth Weekly show every other week to answer questions from the community! Here is the latest episode: If you have any questions for next week, please post them in this thread in the Wolfire forum.

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Art Asset Overview #44

May 27th, 2014

The cats of Overgrowth are a politically powerful group who tend to use the other species as pawns. In a one-on-one fight, few can stand against a cat duelist, which earns them the grudging respect of even dogs and wolves. In large scale warfare, cats make excellent generals who use subturfuge and ruthlessness to make the most of their diverse ...

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GDC 2014 Procedural Animation Video

May 4th, 2014

This year I gave a talk about procedural animation at GDC, and the recording is now free to watch here! I put a lot of effort into this presentation because in a sense it represents much of my life's work so far: approaching technical production problems from first principles to try to maximize what a small team can achieve ...

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Art Asset Overview #43

April 24th, 2014

In this Art Asset Overview I show the new dog armor set and the new rat characters. While I think this armor set is cool, I plan to make fewer, bigger pieces of gear in the future. It's easier to line up the bigger pieces when attaching them, and it's less work to make a few big pieces ...

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