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Art Asset Overview #40

May 12th, 2013

In this Art Asset Overview, I demonstrate some experiments with 2D/3D art: assets that are painted by hand, but have some 3D structure to support layering and parallax effects. We were thinking this might be an appropriate style for the Overgrowth “metagame”, where the player makes higher-level decisions, compared to the concrete moment-to-moment decisions of stealth and combat. I ...

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Overgrowth voice control

April 1st, 2013

Here is the new Overgrowth video! Don't forget that you can help support us, try out our alphas, and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire. document.getElementById('hs-youtube-jZK_O1M8PQY').outerHTML = "\x3Ciframe width='520' height='381' allowtransparency ...

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Art Asset Overview #39

March 23rd, 2013

In this Overgrowth Art Asset Overview, I show off the new arena I'm working on and talk a bit about the process of making it. I'm pretty excited with where we're at with Overgrowth, and I'm especially happy that there are no major hurdles in sight for us getting the game to beta. The Game Developer ...

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Overgrowth a198 video changelog

March 19th, 2013

Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire. document.getElementById ...

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Low-Light Combat Art Asset Overview

March 14th, 2013

We recently made a charity jam game called Low-Light Combat. In this jam, I wanted to try cutting out the most time-consuming steps of the traditional art asset workflow, to see if it would make any real difference in the final product. Because there were a lot of textured 3D models, I spent the majority of my time editing UV ...

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Desperate Gods Art Asset Overview

November 24th, 2012

As David mentioned in his last video, we have a new game out that we made for F This Jam. Here is a video about how I attempted to make all the art in time: Be sure to watch it in HD! Although I didn't do anything too experimental on this game, I am really happy with how the ...

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Announcing "Desperate Gods"

November 22nd, 2012

Last week we participated in the 7-day "F This Jam" event, and created an online board game called "Desperate Gods". It was great hanging out with those of you who watched our livestreams! Here's a video showing the results: Be sure to watch it in HD! I am really happy with how it came out, and I definitely learned ...

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