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Art Asset Overview #38

November 10th, 2012

In this Overgrowth Art Asset Overview I show some prototype art assets I made to test out the idea of 2d/3d storytelling scenes. It was tricky to make these look decent when moving the camera around, but I think they came out okay. Judge for yourself: Be sure to watch it in HD! David and I are working on ...

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Art Asset Overview #37

October 25th, 2012

Here is the new Overgrowth Art Asset Overview video! This week, I worked more on testing and expanding the camp assets. I wanted to make sure I was able to make some convincing looking camps before moving on to different kinds of art that we still need. Be sure to watch it in HD! The main areas that need work ...

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Art Asset Overview #36

October 18th, 2012

As we move forward into working on more specific scenarios, David has asked me to make some assets for them. This first group of camp assets is not totally complete, but is still enough to make a simple scene. Be sure to watch it in HD! The camp in the video would be typical of dogs. Unlike wolves, dogs enjoy ...

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Art Asset Overview: Comic Week

October 1st, 2012

First, I want to thank everyone who encouraged me to finally finish this comic update. Thanks also to everyone who patiently waited over the last year. Although this update isn't perfect, I am mostly happy with how it came out, and I hope everyone enjoys it! Recently I have been trying to get this finished so that I can ...

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Receiver content update #1

September 3rd, 2012

While Aubrey and I have been spending most of our time on Overgrowth, we have also found some time to keep working on Receiver . Tonight we have a pretty significant update, including a flashlight and two new guns. Here is a video demonstrating some of the new features: Be sure to watch it in HD! Here are the major changes ...

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The Oculus Rift, Receiver and Steam Greenlight

August 30th, 2012

In the past, a lot of 3D and VR experiences for games have been really disappointing. I owned a Virtual Boy, was an early adopter of the ELSA 3D shutter glasses, and recently bought a 3DS. All these devices were kind of neat in their limited way, but ultimately fell short of delivering the experience I was hoping for. However ...

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Art Asset Overview #33

July 3rd, 2012

This week I show some seasonal variations of a mostly-finished environment. I am now working on a set of new environments that will be finished to this level of quality. I think once those are done, we can adapt them to fit various challenge scenarios or story missions. For example, it would be pretty easy to add a raider camp ...

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