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Art Asset Overview #33

July 3rd, 2012

This week I show some seasonal variations of a mostly-finished environment. I am now working on a set of new environments that will be finished to this level of quality. I think once those are done, we can adapt them to fit various challenge scenarios or story missions. For example, it would be pretty easy to add a raider camp ...

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Receiver Art Asset Overview

June 22nd, 2012

If you follow this blog, you are probably aware that David and I attempted the 7DFPS challenge. There were only two rules: you needed to make a game, and you had to have fun. Surprisingly, "complete the game in 7 days" was not one of the official rules... which is good, because it ended up taking us 9 days! Here ...

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Art Asset Overview #31

May 9th, 2012

This video shows off a new level I'm working on while attempting to refine the visuals. I would like to achieve finished-looking levels in the next few weeks so that I can focus more on level design and less on art assets. I spent some time on new terrain textures and more experimentation with the detail objects system. I ...

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Art Asset Overview #29

March 13th, 2012

I finally finished up the new dog model for Overgrowth (which you can preorder here). As David has added new features, the requirements for making new characters have gone up. Currently the characters require a color texture, normal map, specular map, a fuzz map for translucency, and about a dozen morph targets. Some of the features I have still not ...

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Mojam Art Asset Overview

February 24th, 2012

As you probably know, last weekend Wolfire was part of the Humble Bundle Mojam, a 60-hour game jam to raise money for charity. It was an amazing experience for me. I had a lot of fun making the art for the project, and did my best to do as much as I could in the time allotted. Be sure to ...

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Art Asset Overview #26

January 6th, 2012

I have been working on a few different things for Overgrowth (which you can preorder here) as I try to work out some of the smaller level design and character creation details. One of the more interesting things I have been doing is remaking Lugaru levels for Ovegrowth so we can better identify anything missing from the Overgrowth core gameplay ...

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Ludum Dare 22 write-up

December 20th, 2011

If you haven't heard, Ludum Dare 22 just ended, and you can try all the games here. Ludum Dare is an "accelerated game development" event, in which participants try to make an entire game over the course of a weekend. This seemed like a fun way to work on a new game without taking much time away from Overgrowth ...

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