Overgrowth Alpha 75
Add comment!April 20th, 2010
Here is what is new in Overgrowth in the 75th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Improved animation playback framerate
- Added 3D debug text
- Visible animation event labels in editor
- Character shadow catching
- Improved rolling
- Roll wipeouts
- Skeleton hierarchies for forward kinematics
- Testing new installer (Nullsoft)
Thanks as always for all the support! See you guys in IRC and the forums.