Overgrowth a195 changelog
Add comment!January 21st, 2013
Here are the major changes for Overgrowth alpha 195:
- Switched build system to use CMake for all platforms
- Made sure all libraries and platforms are compiled with high compiler optimization settings
- Updated Boost, Awesomium, Bullet, TinyXML libraries to the latest version
- Updated build script to use latest compilers for each platform
- Added script bytecode caching (for fast Angelscript loading)
- Fixed morph target caching (for fast character loading)
- New undo system (more maintainable but not optimized yet)
- Wrote new GLSL preprocessor to replace Boost::Wave
- All decals use the 3D manipulation interface
- Added shader for tangent-space normal maps combined with detail maps
- All objects properly free memory when deleted in the editor
- Levels can have their own specific scripts
- Added ‘placeholder’ objects that can be used as reference points for level scripts
- Capped main menu at 60 fps even if VBL sync is disabled
- Fixed problem with character LOD cache
- Fixed problem with slow-motion toggle key
There is no video because these are mostly refactoring and build system changes, but they will make it a lot easier to proceed with new gameplay features!
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