Art Asset Overview #27
January 22nd, 2012
I have been working on some levels for Overgrowth (which you can preorder here), as well as some new huts for a rabbit village set. I think these rabbit hut models will get a lot of use, so I worked hard on making sure they looked the way I wanted them to. I have a lot of ideas already on ...
Art Asset Overview #26
January 6th, 2012
I have been working on a few different things for Overgrowth (which you can preorder here) as I try to work out some of the smaller level design and character creation details. One of the more interesting things I have been doing is remaking Lugaru levels for Ovegrowth so we can better identify anything missing from the Overgrowth core gameplay ...
Ludum Dare 22 write-up
December 20th, 2011
If you haven't heard, Ludum Dare 22 just ended, and you can try all the games here. Ludum Dare is an "accelerated game development" event, in which participants try to make an entire game over the course of a weekend. This seemed like a fun way to work on a new game without taking much time away from Overgrowth ...
Art Asset Overview #25
December 3rd, 2011
I just finished a new raider enemy for Overgrowth (which you can preorder here). Since the raiders were important characters in Lugaru, I took my time and worked on a couple of different concepts before deciding which direction to take them. Be sure to watch it in HD! I have also been playing around more with doing 3D versions of ...
Art Asset Overview #24
November 4th, 2011
Instead of working on more test levels for Overgrowth (which you can preorder here), I decided to work on trying to make a "real" level. While it may not appear in the final game, it uses a lot of the ideas I have been working out lately about structering a level to make playing through it more interesting. The other ...
Art Asset Overview #23
October 26th, 2011
It has been awhile since I did a video, but I have been hard at work on Overgrowth (which you can preorder here), so I have a lot of different things to show off. A major part of the game that David and I have just started to turn our attention toward is the story and level design. Since these ...