Art Asset Overview #15
June 18th, 2011
This week for Overgrowth (which you can preorder here) I finally got the arena to the point where I am happy enough with the base assets to move on. This doesn't mean they're perfect, but if I don't get a chance to improve them before the game is finished I could still live with the current quality ...
Art Asset Overview #14
June 8th, 2011
This week for Overgrowth (which you can preorder here) I worked more on dressing up the arena with a few objects, like columns and buttresses. As many people have suggested, I would like to add shops around the base of the arena, and some platforms to fight on and around for the inside. You can expect to see some progress ...
Art Asset Overview -- Arena
May 22nd, 2011
This week for Overgrowth (which you can preorder here) I finished up the first pass on the core arena assets. There is still a lot left to do for the arena, so I am planning on talking about the details next time. For now, I will let the video speak for itself! Be sure to watch it in HD! For ...
Art Asset Overview #13 -- arena prototype
May 6th, 2011
This week for Overgrowth (which you can preorder here) I started prototyping the arena in the engine so that I could check the scale and get a feel for it. The process of using a simple blocky prototype in level design is called "gray boxing", and it is a common practice some types of games. This is the first time ...
Art Asset Overview #12
April 25th, 2011
This week for Overgrowth (which you can preorder here) I finished the "sphere" crete set and started doing concept art for a new arena set. I also have been working on a physical sculpture to help expand my modeling skills. Finally, there is a little something extra on account of the holiday! Be sure to watch it in HD! Expect ...
Art Asset Overview #11
April 8th, 2011
This week for Overgrowth (which you can preorder here) I finished the "hex" crete set, and started using a more defined schedule. Although any schedule has to be flexible, I have found setting dialy goals pretty useful now that I have worked out most of the kinks in my model pipeline. Be sure to watch it in HD! I also ...
Art Asset Overview #10
April 1st, 2011
This week I created a new hex crete variant, and tried some new ideas for the art direction in Overgrowth (which you can preorder here). I also tried out some production ideas to speed up development so that I can finish all the assets on time. Be sure to watch it in HD! Working on the new material sounds got ...