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Art Asset Overview #15

June 18th, 2011

This week for Overgrowth (which you can preorder here) I finally got the arena to the point where I am happy enough with the base assets to move on. This doesn't mean they're perfect, but if I don't get a chance to improve them before the game is finished I could still live with the current quality ...

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Art Asset Overview #14

June 8th, 2011

This week for Overgrowth (which you can preorder here) I worked more on dressing up the arena with a few objects, like columns and buttresses. As many people have suggested, I would like to add shops around the base of the arena, and some platforms to fight on and around for the inside. You can expect to see some progress ...

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Art Asset Overview -- Arena

May 22nd, 2011

This week for Overgrowth (which you can preorder here) I finished up the first pass on the core arena assets. There is still a lot left to do for the arena, so I am planning on talking about the details next time. For now, I will let the video speak for itself! Be sure to watch it in HD! For ...

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Art Asset Overview #13 -- arena prototype

May 6th, 2011

This week for Overgrowth (which you can preorder here) I started prototyping the arena in the engine so that I could check the scale and get a feel for it. The process of using a simple blocky prototype in level design is called "gray boxing", and it is a common practice some types of games. This is the first time ...

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Art Asset Overview #12

April 25th, 2011

This week for Overgrowth (which you can preorder here) I finished the "sphere" crete set and started doing concept art for a new arena set. I also have been working on a physical sculpture to help expand my modeling skills. Finally, there is a little something extra on account of the holiday! Be sure to watch it in HD! Expect ...

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Art Asset Overview #11

April 8th, 2011

This week for Overgrowth (which you can preorder here) I finished the "hex" crete set, and started using a more defined schedule. Although any schedule has to be flexible, I have found setting dialy goals pretty useful now that I have worked out most of the kinks in my model pipeline. Be sure to watch it in HD! I also ...

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Art Asset Overview #10

April 1st, 2011

This week I created a new hex crete variant, and tried some new ideas for the art direction in Overgrowth (which you can preorder here). I also tried out some production ideas to speed up development so that I can finish all the assets on time. Be sure to watch it in HD! Working on the new material sounds got ...

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