Regarding the Valve class action
May 6th, 2021
Dear gamers and game developers, I would like to explain why Wolfire Games is seeking to represent game developers in a class action suit against Valve Corporation. I felt that I had no choice, because I believe gamers and game developers are being harmed by Valve's conduct. While I am taking on significant personal risk, I am not doing ...
Why Game Developers Need YouTubers
December 23rd, 2013
YouTube Copyright Crackdown Recently, many prominent YouTubers were hit by a flurry of copyright notices from YouTube's automated copyright enforcement system (called "Content ID"[1]), which prevented their videos from being monetized [2]. YouTube issued a response saying that they have increased the scope of Contend ID to even include affiliate partners, and announced no plans to change it ...
Overgrowth is now on Steam!
December 17th, 2013
Overgrowth is now available on Steam, at a temporary sale price of $24.99! Check it out here. document.getElementById('hs-youtube-UTJX-YY23b0').outerHTML = "\x3Ciframe width='520' height='381' allowtransparency scrolling='no' frameBorder='0' style='border:none;' src='http://www.humblebundle.com/store/video/overgrowth?youtubeid=UTJX-YY23b0'\x3E\x3C/iframe\x3E" Be sure to watch it in HD! If you have already ...
Happy New Year!
January 1st, 2013
This was a great year! Here are some of the highlights of 2012: I finished the 64-page update to the Overgrowth comic that told the complete story of the Swordmaker. It took over a year to complete the update, working on it in my spare time. It was nice to finally finish this up so I could focus more on ...
The Oculus Rift, Receiver and Steam Greenlight
August 30th, 2012
In the past, a lot of 3D and VR experiences for games have been really disappointing. I owned a Virtual Boy, was an early adopter of the ELSA 3D shutter glasses, and recently bought a 3DS. All these devices were kind of neat in their limited way, but ultimately fell short of delivering the experience I was hoping for. However ...
Wolfire GDC 2012 Summary
March 12th, 2012
Last week, we demonstrated Overgrowth at the GDC 2012 expo! Since we are participating in their "Indie Open House" program, Gamespy set up a booth for us with three computers and three screens, which you can see here: We shared it with the other Indie Open House members: Interabang, Cryptic Sea, and Misfits Attic. If you're not familiar with ...
Back from PAX
September 1st, 2011
On Monday night I returned from a great trip to PAX, where I was part of a panel about making art for indie games. I was honored to be on the panel with such awesome developers, and would like to thank everyone who came to our discussion. This was my first presentation like this, so I was a bit nervous ...