Wolfire Blog


; Subscribe

Google App Engine for indie developers

March 1st, 2009

As promised, here's the second part of my post about web hosting. I thought I would highlight the technology that we use for the main Wolfire site, Google App Engine, and explain why we chose it. Before I explain what App Engine is exactly, let me talk about what I look for in a web host. - Scalability and reliability ...

Read more 0

File hosting for indie developers

February 14th, 2009

This question comes up every once in a while on various indie forums: How should I host my video game? What are some good mirror services? The cool thing about this question is that now there is pretty much one canonical answer: Amazon CloudFront. There are a few things to take into account for a file host: - Latency - Throughput - Reliability ...

Read more 0

Why we have live support

February 1st, 2009

One advantage that Wolfire has over a lot of other companies is the level of customer service we provide. We often respond to new emails within the hour. We monitor our forum. We read all of our blog comments. What is most unusual though, is that pretty much anytime we are awake, anyone can contact us live and one of ...

Read more 0

Audio interview with ModDB

January 17th, 2009

After witnessing the magic of modding in Lugaru (from the 3rd party campaigns Empire and Temple to Lotus Wolf's Weapon Shop), Wolfire has been steadfastedly committed to getting players as many mod tools as possible for Overgrowth. You guys are simply too creative and too talented for us to do otherwise. After we made our commitment to modding clear ...

Read more 0

Vimeowned

January 15th, 2009

We have been using Vimeo for a while to host David's design tours. Sadly, yesterday, Vimeo notified us that the design tours must be removed. Vimeo has a strict no video games policy, with the sole exception of video games you are developing yourself. Unfortunately, since David's design tours feature other indie games, they are not welcome on ...

Read more 0

Conflicts of interest in the IGF

January 10th, 2009

The Independent Games Festival grand prize is one of the highest honors an indie game can receive. More important than the $20,000 check is the fact that it can rocket indie developers out of obscurity and into headlines; if we won, we wouldn't have to fight to get people to return our emails, they would contact us first ...

Read more 0

Indie Friendly Online Distributors

January 7th, 2009

As a small indie developer, we don't have the resources to make a bunch of CDs and boxes for Overgrowth. The good news is that physical retailers are out and online distribution is in. This Penny Arcade strip from 2007 is pretty telling. It's 2009 and online distribution is bigger than ever. After our big news with Steam ...

Read more 0