Google App Engine for indie developers
March 1st, 2009
As promised, here's the second part of my post about web hosting. I thought I would highlight the technology that we use for the main Wolfire site, Google App Engine, and explain why we chose it. Before I explain what App Engine is exactly, let me talk about what I look for in a web host. - Scalability and reliability ...
File hosting for indie developers
February 14th, 2009
This question comes up every once in a while on various indie forums: How should I host my video game? What are some good mirror services? The cool thing about this question is that now there is pretty much one canonical answer: Amazon CloudFront. There are a few things to take into account for a file host: - Latency - Throughput - Reliability ...
Why we have live support
February 1st, 2009
One advantage that Wolfire has over a lot of other companies is the level of customer service we provide. We often respond to new emails within the hour. We monitor our forum. We read all of our blog comments. What is most unusual though, is that pretty much anytime we are awake, anyone can contact us live and one of ...
Audio interview with ModDB
January 17th, 2009
After witnessing the magic of modding in Lugaru (from the 3rd party campaigns Empire and Temple to Lotus Wolf's Weapon Shop), Wolfire has been steadfastedly committed to getting players as many mod tools as possible for Overgrowth. You guys are simply too creative and too talented for us to do otherwise. After we made our commitment to modding clear ...
Vimeowned
January 15th, 2009
We have been using Vimeo for a while to host David's design tours. Sadly, yesterday, Vimeo notified us that the design tours must be removed. Vimeo has a strict no video games policy, with the sole exception of video games you are developing yourself. Unfortunately, since David's design tours feature other indie games, they are not welcome on ...
Conflicts of interest in the IGF
January 10th, 2009
The Independent Games Festival grand prize is one of the highest honors an indie game can receive. More important than the $20,000 check is the fact that it can rocket indie developers out of obscurity and into headlines; if we won, we wouldn't have to fight to get people to return our emails, they would contact us first ...
Indie Friendly Online Distributors
January 7th, 2009
As a small indie developer, we don't have the resources to make a bunch of CDs and boxes for Overgrowth. The good news is that physical retailers are out and online distribution is in. This Penny Arcade strip from 2007 is pretty telling. It's 2009 and online distribution is bigger than ever. After our big news with Steam ...