Wolfire Blog


; Subscribe

Comic update: pages 46-48

August 30th, 2010

After a bit of a break from the Overgrowth comic, it is back! Click below and check it out!

Read more 0

AWOL artwork

August 6th, 2010

Before settling on Overgrowth, David and I kicked around a few different ideas. We have a lot of leftover concepts, screenshots, and art assets from trying out these ideas, so I thought we should show them to you! One of these ideas, called AWOL, was a mouse-only cover shooter game inspired by the classic arcade game Cabal. Here is a ...

Read more 0

Blender as an animation editor

July 23rd, 2010

While working on some combat animations, I decided that the current Phoenix animation editor is too hard to use, and there are too many bottlenecks in the route to making it better. So, for now, I am looking into alternative approaches to editing animations. So far I am leaning towards integrating Blender animation, perhaps with custom import and export scripts ...

Read more 0

Cyberpunk sketches

July 17th, 2010

Here at Wolfire we think it's a good idea to keep thinking of new ideas for games (as we mentioned in this blog post), because you never know when you will hit on something cool. Because of the 10-year anniversary of Deus Ex, I have been thinking a lot about the cyberpunk setting, so I decided to do a ...

Read more 0

Odds and ends

July 12th, 2010

Here are a few odds and ends that I have done that I thought were worth showing off on the blog. The first is a collection of thumbnail images I did for level set pieces. I plan to do a lot more of these, but I'm still trying to come up with cool ideas! You may remember my previous ...

Read more 0

Art assets update

July 7th, 2010

Here's an update on some of the recent art assets I have added to Overgrowth! I made a new evergreen with long pine needles This is a dead tree that has been bleached by the sun I made a variation on the other bush I made. Here they are both together (please ignore the funny looking plants on the ...

Read more 0

Evolution of the Wolfire Logo

June 16th, 2010

Inspired by Anton Riehl's post in the Wolfire forums, I thought it would be fun to revisit the original design process for the Wolfire logo. We started with this image I designed for the original Wolfire site: We needed a new logo that is more simple and recognizable -- one that uses only two colors and reads well even from ...

Read more 0