Comic update, pages 40-42
June 9th, 2010
It's been a long time since the last Overgrowth comic update, so this may be totally new to people who have started reading the blog more recently. To all the fans of the comic; thanks for your patience-- as you can see, the story isn't over after all! I took the break to figure out some more of ...
Early feedback
May 28th, 2010
One of the cool things about letting everyone know what we are working on is getting feedback right away. Getting early feedback is good for users since they let us know what they want, and it's good for us because it allows us to make a better game. When we released Alpha 80, some commenters pointed out that the ...
Guest Post On Pixel Art by Simon Cottee
May 26th, 2010
Hi, I’m Simon Cottee/Lavalevel. I’m not really sure how to present myself to you, being just a dude who does some stuff and got invited to write a guest blog by John. Let’s start with our assumption of why I was even asked. I recently made an 11-minute Pixel art documentary, which obviously deals with the ...
Reviewing Sculptris
May 23rd, 2010
Today Sculptris, a new free 3D sculpting application, had it's 1.0 release. I had been hearing some good things about it (thanks Vrav!), so I took the occasion to try it out and provide my thoughts on it. Here is the trailer showing the program in action, with my thoughts below. Sculptris trailer (watch on YouTube) Things I ...
Plan complete!
May 19th, 2010
I posted a few weeks ago about planning assets, and now (with a slight delay caused by obsessively checking Humble Bundle news) I have the finished models and have them in the engine. Here is before and after showing the plan and the finished assets. Let's go through each of the elements of my plan and see how they ...
Overgrowth guest art spotlight - Gabriel Verdon's Beaver Builder
May 17th, 2010
This is a guest art post from Gabriel Verdon who created an amazing rendering of a beaver builder in the fan art thread. Below are insights he was kind enough to share with us about what drove him to pursue art and how this awesome Overgrowth-inspired piece came to be. How did you get started making art? I've been ...